There’s an interesting article by Rob Colman in Green Business who chatted with Dan Campbell of the City of Vancouver and myself about digital cities and how by enabling interoperability between architecture, engineering and construction design models such as BIM, telecom and public works network design, and gaming engines for video games, we can model cities holistically by creating 3D urban models that not only look good but offer the depth of information required to make real decisions.
For example global climate change has created an intense interest in sustainable design, and you can talk about sustainable design at a building level or a city level, but enabling different disciplines to work on a design together by creating a seamless digital environment for them to design in wouldn’t have been possible in the past, when architects, civil engineers, and utility designers had to work within non-interoperable technology silos.
The Autodesk Digital Cities initiative is aimed at creating something that everyone understands. When you’re trying to convey to a mayor or city council or the citizen in the street what the implications of a new development are going to be, it’s very hard to do so with a bunch of paper drawings, and it’s not going to be as effective as a ‘live’ demonstration using a dynamic 3D simulation of what that change is going to look like. A two-minute video simulation conveys what a new development is going to look like much more effectively to a non-technical audience than hundreds of blueprints.

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